It’s How You Play the Game: Trends at Game Developers Conference – Day 1 Recap

The excitement level at the Game Developers Conference (GDC), in San Francisco yesterday was epic as the latest and greatest developments in the gaming industry were being showcased and demonstrated among industry experts. The view from the Booth #P1633 confirms some of the world’s best video game technology companies are here to present cutting-edge video game advancements.

Here are some of our favorite products/solutions from the first day at the GDC exhibit hall. Read on to glimpse the highlights . . .

Google Stadia: What does Google’s cloud gaming service mean for the future of gaming? According to Google, Stadia will run on an AMD chip, allowing Google data centers to 4K gaming content at 60 frames per second with HDR color and surround sound over any of your favorite hardware – smartphone, tablet, Chromecast enabled TV or PC. Stadia is built for players and developers; with a new controller ‘capture’ feature via YouTube, that will allows gamers to instantly livestream gameplay, capture shares, save experiences and post online while offering unique development tools and cloud infrastructure capabilities for developers. A key benefit to Stadia streaming is you will never have to worry about updates ever again, while the intuitive ‘State save’, capabilities allow gamers the ability to ask for help in online communities and share favorite wins. Stadia also aims to improve multiplayer experiences. Google Stadia’s initial game lineup will only feature Doom: Eternal and AC: Odyssey, for now. Leaving us all curious about when this will drop, as Google did not announce a hard launch date (2019) or pricing specifics. We heard hints of a subscription model but we secretly hope they gift the first 100,000 units in a gamer competition. A gamer can dream . . . Coming soon to gamers in the US, Canada, UK & Europe.

Google at GDC’19

Facebook Oculus Rift S & Viveport VR Play: The big hardware news yesterday comes from Oculus, announcing their Rift S, a new VR headset for PC with support from Viveport with VR Play, their app store for Oculus Rift users. This new technology provides a key advantage in that it has a higher resolution display with built-in tracking. Even better, with five built-in sensors featuring Oculus’ Insight tracking tech, you can combine it with the new sensitive Touch controllers – which looks as if they will be included with the headset (fingers crossed). With over 1280×1440 per eye for a total of 2560×1440 of increased resolution, light blocking and comfort – perhaps our favorite benefit is its compatibility with the OG Rift’s hardware. Coming soon to a preferred vendor near you!

Unity, Nvidia, Epic & Google Stadia, Ray Tracing: Ray tracing may be the hottest trend we identified today, brought to you in products from Unity, Nvidia, Epic and Google Stadia. According to, “Ray tracing is a rendering technique that can produce incredibly realistic lighting effects. Essentially, an algorithm can trace the path of light, and then simulate the way that the light interacts with the virtual objects it ultimately hits in the computer-generated world.” Nvidia’s RTX technology is producing high-quality (dank) graphics “film-quality” algorithms and GPU’s. Developers will agree, this will be a vital tool allowing creators to mimic lights real behaviors, altering the line between real-time and reality. Embedded in new products available soon from Unity, Nvidia, Epic, Google Stadia, and many more.

Well, that’s our take on day one here at GDC. We hope you agree, it is easy to see how Agora’s Software Defined Real-Time Network (SD-RTN) live video, voice and live broadcasting solution is a perfect match for the GDC. We just have one question: Developers! What are you waiting for? #Randogameroftheday

We’re looking forward to another amazing day filled with the latest innovative features,  tomorrow at day two of the GDC. Stay tuned for a sneak peek at more of 2019’s most disruptive gaming trends, live from the Agora booth P1633!